He also developed and taught courses in game technology at the University of Southern California. ![]() He also developed engine and gameplay software for The Last of Us Part II™ for PlayStation® 4, Uncharted: Drake’s Fortune™, Uncharted 2: Among Thieves™, Uncharted 3: Drake's Deception™, The Last of Us™, Uncharted 4: A Thief's End™ and Uncharted: The Lost Legacy™. Jason is currently a Lead Programmer at Naughty Dog Inc., where he and his team are working on multiple exciting game titles for PlayStation® 5. In 2003, Jason moved to Electronic Arts Los Angeles, where he worked on engine and game play technology for Medal of Honor:™ Pacific Assault and served as a lead engineer on the Medal of Honor:™ Airborne project. Kohi 000: Game Engine Architecture and Overview (Vulkan Game Engine Series) 17,276 views This video is the introduction to the Kohi Game Engine ser. He also wrote the PlayStation® 2/Xbox animation system for Freaky Flyers™ and Crank the Weasel. ![]() ![]() ![]() He got his start in game programming at Midway Home Entertainment in San Diego, where he worked on tools, engine technology and game play code for Hydro Thunder™ 2 (arcade). Jason Gregory has worked as a software engineer in the games industry since March 1999, and as a professional software engineer since 1994.
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